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Articles I’ve written

PC Gamer Why Torn Banner isn’t making a Chivalry sequel (yet) Unwinnable: “Dinner Gear” article on the Metal Gear Solid series “Killing the Worm” article on the game Arx Fatalis, and my teen years Dorkshelf: Far Cry 3 review Xbox Spring preview Guacamelee gets set for knock-out interview The Escapist: Call of Duty 4 review Contra …

Articles about me

Intel https://software.intel.com/en-us/articles/35m-players-and-counting-torn-banner-studios-shares-the-secrets-of-its-success GamesIndustry.biz https://www.gamesindustry.biz/articles/2016-03-17-what-do-chivalry-and-rocket-league-have-in-common https://www.gamesindustry.biz/articles/2014-10-20-marketing-doesnt-have-to-be-gross PC Gamer https://www.pcgamer.com/mirage-arcane-warfare-trailer-discusses-the-comedy-value-of-blood-and-gore/ Green Man Gaming https://www.greenmangaming.com/blog/mirage-arcane-warfare-qa-with-alex-hayter-from-torn-banner-studios/ Rock Paper Shotgun Rock Paper Shotgun

Me talking on video

GDC 2016 Main Conference talk Collaboration, Not Competition: Growing Your Community Through Studio Partnerships https://www.gdcvault.com/play/1023245/Collaboration-Not-Competition-Growing-Your Interview with Youtuber Guude Boulderfist

Hoisting the Banner – new gig 2.0

After a brief stint at the OMDC where I learned an absolute ton of detail about the Ontario interactive industry, I’ve moved on to an awesome opportunity at Torn Banner, developers of Chivalry: Medieval Warfare for PC and consoles (and a super secret awesome unreleased new game). Excited to be part of a world-class team working …

2015 and a new gig

I started off 2015 with a new job at the Ontario Media Development Corporation. I’m now working on screen-based funding programs and events for Ontario’s cultural industries – including film, television and (my favourite) interactive. I’ll get to work everyday to help coordinate millions of dollars worth of provincial funding to some of the world’s …