Social Media

From 2012 – 2014, I’ve managed popular social networks for several different groups, ranging in audience from socially-conscious gamers to self-deprecating academics.

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1. Incubator Games

Toronto game studio; released Feeding Time in June 2014 and working on Trudy’s Mechanicals.

– Grew Twitter followers from 100 to 4000 in 10 months (March-Dec 2014)

– Ran Tumblr with user-submitted pet photos and competitions

– Created new Facebook page packed with viral content

– Forum postings on various niche gaming sites and reddit

 2. @LaurierTO

Toronto presence for Wilfrid Laurier University, marketing to business community and alumni.

– Manage Twitter & Facebook with combined audience of 1500+ fans.

3. IGDA Toronto

A reflection of Toronto’s fantastic game development community, primarily running events & facilitating networking & discussions through social media.

– Increased viral reach to 9,500 Facebook users weekly, with exciting daily posts

– Brought in 3,000 new Twitter followers with gaming news & local events

 

4. Pop Sandbox

A multimedia production & publishing company with a focus on experimental social issue non-fiction. Tweeted content for broad 18-35 audience of socially-conscious media consumers.

– Managed Twitter and Facebook accounts during international media storm surrounding the company’s videogame Pipe Trouble.

 

5. Spongelab Interactive

Global science community; focus on science, gaming & education audiences

– Grew Twitter followers from 90 to 2,000 in 2 years (2011-2013)

– Fostered active Facebook page with competitions, educational content & community news

– Built Youtube channel with videos averaging 10,000 to 40,000 total views

– Ran Tumblr, Pinterest, Google+ and other communities with vibrant, active usership

 

 

6. @LevelUpTO

An annual showcase of Ontario’s student game design talent.

– Used Twitter & Facebook to attract 600 confirmed attendees on Facebook event page.